I haven't had much time for this project recently due to high volume of other projects being due. I have spent most of today trying to implement touch screen features for my game-basically using pointers to first start the game then move the player character with touchscreen input. Since the only way to test it for me is on my iPad I had to commit every change in order to test it and since I am not sure even if it's possible to have debug console there I had to find the errors in the code manually...which is why it has taken me quite a long time to complete such a simple task. For now it's 'playable' kind of, but if I will have time before submission I will work on the accuracy as it is far from being accurate. I may look into implementing swipe function as this did not look too difficult but at the same time I was trying to find my own solution rather than following tutorials on the Internet.
For next iterations I will start working on better graphics, level manager and adding more levels and puzzles to the game itself, but before that there is one quite important feature I was thinking of implementing which is scaling for different devices.
Quick screen capture of how I'm handling the touch input for player's movement at the moment:

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