Saturday, April 25, 2015

Final updates and notes on design process

This post will probably not matter as official project documentation anymore, but since I forgot to publish it yesterday  and it was written already anyway I decided to publish it today if someone would ever came by this and would like to find out a bit more about the project itself for whatever reasons. I'm quite happy that I managed to get two more levels in, in very short time.

Original post content:
     "Today I have added two more levels to my game and also a little bit more to the game mechanics. There are now more types of diamonds and doors. In the final game submitted player has to collect appropriate coloured diamonds to open the doors and finish the level-in tutorial level player has to open purple door that will take him to the first puzzle level with a little more going on. in this level as well as in the last one the aim is to get to top right corner of the board. To achieve that player has to successfully solve the puzzles by collecting diamond (only one diamond of the same colour can be collected but diamond with different colours can be merged to achieve a new colour diamond). Unfortunately due to time constraints I did not manage to put some instructions in the tutorial level.

     On the other hand while doing some level design drawings today I have found some of my earlier designs for this projects that I completely forgot about. Here I will put all of the designs I've made for this project. As the time since the end of February was very busy I did not implement a lot then but I did do some of the design drawings and outlines for game structure. Below are the lost and found."













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