Friday, April 24, 2015

Touch screen input finally solved!

     So I gave this issue another go and tried the solution trick that really should not work...But it did work. What I ended up doing was inversing the velocity of x and y(left and up direction). The only one last bug I still have with touch input is that it saves original player's position and I should probably figure out how to use updated player's position. As well as this the game seems to crash on my iPad but I have no idea why this is happening...

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