I have also started implementing basic inventory bar to show the player what diamond was collected last-it will later be updated so that if player uses a diamond to solve the puzzle it will disappear from the inventory. I realise it is still quite buggy and therefore it is only visible when player's position on the map is high enough. I will have to figure out how to make its position fixed so whenever the camera is following player the bar stays at the top of the screen and is visible all the time.
There are a lot of features I still need to implement and one of those is enabling player to drop the diamonds so that the level doesn't have to be restarted when player locks himself out. As well as this whenever diamonds where merged when player wants to drop the diamond they will drop the merged diamond not the two diamonds collected originally.
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